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Players who start the game with a fresh account will first need to obtain the Core set cards. This rotating card pool will provide players with a base to craft Standard decks and play the game. Luckily, players only need to get to level 10 in a class to get all Core set cards for that class. A total of 60 levels spread among classes will unlock neutral cards from the set.
Legendary cards are the rarest and most unique cards in the game, with several of them making the foundations of meta-defining decks. Players can only put one legendary card with the same name in a deck, compared to the regular two copies of other rarity cards.
Before newcomers even begin to dream of their top-tier deck, it helps to clear some of the basics out of the way. Like other online card games, Hearthstone sets up a bit of a learning curve before players actually get to start building their own decks. Newcomers who have just opened Hearthstone for the first time need to take note of some things:
Most decks only have a single win condition, while others can have a wide range of win conditions depending on the kind of cards they have. At its core, great win conditions have the following characteristics:
Instead of focusing on securing high-cost cards with powerful effects, players of efficient decks are better off with low-cost cards they can consistently play while having backup high-cost cards to keep the enemy on edge.
In the current meta, you will continuously run into cards like Sludge Belchers (Naxxramas) or Emperor Thaurissan (Blackrock Mountain), both of which fit into numerous types of decks. In fact, according to Hearthstone deck building and statistics site Hearthpwn, roughly a third of all decks use Sludge Belchers.
The Adventures also include more situational cards that are important for specific types of decks, such as the once feared Grim Patron, which was an essential component to the Grim Patron Warrior deck that dominated the Hearthstone meta until it was nerfed late last year.
Are the new deck slots only available for use with Standard decksYou can use the new deck slots for either Standard or Wild decks. These extra deck slots become available after unlocking all nine Hearthstone heroes.
How will matchmaking workWhen you queue up in Standard, you will be matched with players using decks that were created using Standard format rules. The Wild queue will include players who queued into it using both Wild format and Standard format decks, since the Wild format encompasses Standard format decks as well.
Can I play Friendly Challenges in Standard formatYes! You will have the option to issue a Friendly Challenge using Standard or Wild format, and your opponent will only have the option to use decks of the appropriate format.
The decks are tailored to different playstyles, but each employs a similar assortment of minion, spell, and weapon cards. This leads to a unified feel in mechanics despite the tremendous amount of customisation possible in a deck.
Matches are played either against AI opponents (Practice) or real-time against other players in either casual or ranked matches. For the truly ambitious, there's an Arena mode that pits \"drafted\" (or constructed) decks of random heroes and select cards against opponents who drew from the same pool of potentials.
We recommend that you wait on spending your gold and dust until you have abetter understanding of what your favorite classes and strategies will be. Itis very feasible for new players to build powerful and compelling decks if theyspend their resources wisely, while it will take ages to assemble a remotelycompetitive deck if you spread your resources between too many classes.
We encourage you to head into the \"My Collection\" tab and build a deck foreach class, as almost any sensible deck you build will be better than thestarter decks the game provides you with. Make sure to include many low-costminions, as well as most of the class-specific cards, and you should be well onyour way.
We recommend that you complete Level Up, First Blood, The Duelist, andReady to Go! straight away. This will net you two free packs ofcards and 200 gold. Feel free to open up the packs as soon as you receivethem, and to modify your decks to include any relevant cards you may haveopened. However, as we said before, do not spend your gold on anythingfor now.
If you have followed this guide up to now, you should be sitting on a fewhundred gold (possibly more, since you may have completed one or more dailyquests by this time), as well as several packs' worth of new cards. Youshould also have a decent grasp on the differences between the classes.At this point we advise you to choose one class to focus on.Crafting cards for only one class will allow you to build more competitivelyviable decks in a shorter amount of time than if you were to spread yourresources thinly by crafting cards from multiple classes.
Once you have chosen your preferred class, we recommend that you take alook at the most popular decks for that class in our \"Standard Decks\" section.Even if you are not interested in playing a deck which was made byanother player, looking at popular deck lists should help familiarize you withthe cards and strategies that are most powerful in your class of choice, whichshould help you make smarter crafting decisions in the immediate future.
Another smart way to acquire large amounts of dust is to disenchant yourgolden cards. When disenchanted, golden cards will provide enough dust tocraft a card of the same rarity. As golden cards are functionally identicalto non-golden cards, there is really no reason to hold on to any of goldencards unless you plan to include that specific golden card in one of your decks.You can easily find all of the golden cards in your collection by clicking onthe \"Crafting\" button in the lower right hand corner of the screen, thenmarking the \"Show Only Golden Cards\" checkbox which appears.
With the release of Kobolds and Catacombs, there are now 1459 unique cardswhich can be combined into millions of potential decks. One of the first stepsyou will need to take as a player to is to familiarize yourself with most ofthe cards and potential interactions in the game. It is not sufficient to onlybe familiar with the cards in your main class, as you will need to have anintimate understanding of every class in the game in order to know what youropponents are capable of throwing at you. If you ever find yourself in asituation where an opponent plays a card against which you are seeing for thefirst time, it means that you were not fully equipped to make informed oroptimal decisions that game.
This is where the mini-set was particularly important for Frost decks, as without Construct Quarter, the early package of units would be limited as just another way to deal damage to the opponent. With the new location, it is another reactive tool, which replaces the need to use spells when we can't wait for a turn to remove a problematic card.
Once again, the ability to play synergistic units in the early and mid-game forces the opponent to be reactive out of fear of taking too much damage otherwise. In the past, decks like Ramp Druid, Blood Death Knight, and Control Paladin knew there was a threshold to reach which meant being safe. Even Mage decks could keep Solid Alibi in hand and play it when it felt clear the opponent had amassed enough damage in hand, delaying their game plan by a turn for just two mana. 59ce067264
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